Enemys
MultimediaCity_Skyscraping.Structure =
{ [(Lengh & Wide) > High] Scale + Skeleton_Balance + Space_Net + UpLight_DownHeavy + Seperateble } Structures!

= { + + + + } !
MultimediaCity_Skyscraping.Skeleton = Most{ Safety + Smart + Tall + Beauty } VerticalLand!

{ + + + }

Notes: Beauty include {Screenable + Screen_Data Language + Screen_Robot + Skeleton_Screen + ...}

Keys || AgesTree || MultimediaCity_Skyscraping.Tree || ScreenDataLanguage_Tree || InternationalTestings_Tree

Shapes
ScreenDataLanguage

Just TimingAges(TimingSuper) can create bigger creators:
EX1:Gold(Di Shang or Got) was airplane timing who created horizontal direction city.
EX2:Jane Shang is computer timing who is creating vertical direction city.
......

Jane Shang is the creator of "MultimediaCity_Skyscraping"
1).MultimediaCity_Skyscraping.Structure: Creator.JaneShang, Expertor.WenzhengShang;
2).MultimediaCity_Skyscraping.Architecture: Creator.JaneShang, SuperStudent.LesterShang;
3).MultimediaCity_Skyscraping.Shape&Land: ?
......









UpLight_DownHeavy Structure is that using smallest area builds up tallest levels MultimediaCity_Skyscraping.



EX: Normal people tallers are 3m; Sports people tallers are 4m;
---------------------------------------
Now location has 3000m*3000m:
Normal people can stay levels are (3000/3=1000)Levels.
After UpLight_DownHeavy Structure testing, which can be 1010Levels;
Sports people stay levels are (3000/4=750)Levels.
After UpLight_DownHeavy Structure testing, which can be 760Levels;
---------------------------------------
Now overcrowd location lefts 100m*100m:
Normal people can stay levels are (100/3=33)Levels.
After UpLight_DownHeavy Structure testing, which can be 45Levels;
Sports people stay levels are (100/4=25)Levels.
After UpLight_DownHeavy Structure testing, which can be 32Levels;

Roofs of normal buildings have smaller houses for providing water. Now reform into {WaterBuilding + WaterBox + WaterTower + ...}.
Seperateble: Easier maintences!
1). WaterTower SteelGlassBuilding;
2). DirectLifts SteelGlassBuilding;
3). StairLifts SteelGlassBuilding;
4). Stair SteelGlassBuilding;
5). Toilet SteelGlassBuilding;
6). 1,2,3...x SteelGlassBuilding;
7). Bussiness SteelGlassBuilding(8 floors);
8). Swiming Pool;
9). CarPark SteelGlassBuilding;
10). Sports Area;
.......
Managements:
1). Accountant Office(Help AgesSalaries after 55 years...);
2). Lawyer Office(Liceses...);
3). MedicalOffice(Services OldPeople&Children...);
4). TownMajor Office{Co-operation: (Funds + Awards + Sholarships + TimingCards + ...)};
......

Notes:
i). Responsiblity turn bosses after 55 years old / per year(according to high school leaders line...);
ii). LifeSalaryAuthority: help bosses LifeSalaries when recruite(BossCertification) after 55 years old;
iii). FreePeopleService: help people LifeSalaries who must be after 55 years old;
iv). JobsCenter: help to get jobs before 55 years old;
v). LifeSalaries are defined to 60 years old. LaterAges equal the LifeSalaries of 60 years old because Creators&Expertors can be turned to bosses. Others maybe take care themselves;
vi). Before 40 years old, gentlemen are very important because build up families;
vii). After 40 years old, ladies are very important because help children to study&work;
......

1).[(Lengh or Wide)>High] Scale Structure can protect earthquake;
2).Space_Net Structure can protect StrongerWind;
3).UpLight_DownHeavy Structure is that how to build up tallest levels MultimediaCity_Skyscraping in limited area.

1).Structure: MultimediaCity_Skyscraping.Structure= {[(Lengh or Wide) > High] Scale + Space_Net + UpLight_DownHeavy} should be best structure of preventing stronger{Earthquake + Wind}.Prevent LeakWater using water(Building+Box+Tower);
2).Architecture:{Screen_Data Language + Screen_Robot + Screen_Building + Screen_Wall + Screen_Mirror + Screen_Glass} decreating outside buildings. Should be best platform for every unit {Advertishment + Broadcasting + Information}fees cycle!
"MultimediaCity_Skyscraping" structures are "MultimediaCity_Skyscraping.SteelSkeleton";
"MultimediaCity_Skyscraping.SteelSkeleton" structures are prevent(Earthquake + StrongerWind);
Prevent(Earthquake + StrongerWind) structures are {[(Lengh or Wide)>High]Scale + Space_Net + UpLight_DownHeavy}!

"MultimediaCity_Skyscraping.SteelSkeleton" can be similar to iron wire which can turn any shapes and then using below structure fix: {[(Lengh or Wide)>High]Scale + Space_Net + UpLight_DownHeavy}Structure so that prevent{Earthquake + StrongerWind}!

"MultimediaCity_Skyscraping.HugeCity" can be most {Safety + Smart + Tall + Beautiful} because below structures support:
{[(Lengh or Wide)>High]Scale + Space_Net + UpLight_DownHeavy}Structure so that prevent{Earthquake + StrongerWind}!
"MultimediaCity_Skyscraping.BankCity" can be whole earth center of {Financial+Economic} which can compare with manhattan of american. But using prevent{Earthquake + StrongerWind}Structure of {[(Lengh or Wide)>High]Scale + Space_Net + UpLight_DownHeavy}. so that "MultimediaCity_Skyscraping.BankCity" can be more {Safety + Smart + Tall + Beautiful}.

"MultimediaCity_Skyscraping.SteelSkeleton" is similar to one key road which connects several needing parameters(Needing Buildings). Support by {[(Lengh or Wide)>High]Scale + Space_Net + UpLight_DownHeavy}.